This skill does have a long cooldown, and if you use another skill while waiting for it to cool down, it will build quickly! By itself it’s slow, but why would you stand around for 6 seconds not doing anything else? This skill is a way to build charge quickly, but there are other ways as well. I’ve played around with this skill for a bit, and it doesn’t seem to increase charge noticably faster (by itself), especially because it’s not the most accurate skill available.
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The only Embermage skill that (as listed) increases charge faster than normal. Alternatively, there’s no reason to not use these skills once your charge is full! Also note that damage over time effects (like burn, or Magma Spear’s proc, or ‘conveys X damage over Y seconds’, etc) do not build charge either. If you plan on building up your charge, obviously avoid using these skills. These skills are Shocking Burst, Thunder Locus, Arc Beam, Shockbolts, and Shocking Orb (sorry, lightning mages!). I do not know if this is due to bugs, or if the lack of charge building is intended.
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Then there are some direct damage skills that don’t build charge, despite not saying so on their tooltips. These are Immolation Aura, Frost Phase, Ice Prison, and Astral Ally. This fact is NOT listed on their tooltips. There are also some utility skills that, although they deal damage, they do not build charge. These are Magma Mace, Firebombs, Firestorm, and Hailstorm. There are also some skills that specifically list that they don’t build charge at all. A lot of builds get 5 ranks of this (+20% charge, -30% decay), because the other 10 points can possibly be spent better elsewhere. The -90% decay is rather substantial as well, but can be easily mitigated by just attacking something. If you’re running a no charge build for some reason, you’d obviously want to ignore this passive completely. The 60% is pretty big, but can be ignored for items with +charge if you really need the skill points. With fifteen points, that’s -90% decay, and +60% charge.
#Torchlight 2 list of effects on target full
A lot of Embermages have a skill that they use to build their charge, then another once it’s full (sometimes it’s even the same skill).Ī passive that is available to Embermages at level 1 which slows down the speed at which your charge decreases (-6% per point), and also increases the rate at which you build it (+4% per point). Invest a lot of points into it, and spam it like crazy once your charge is full. That skill you can only use a few times before you run out of mana? Yeah, that one. This means that not only will your mana not drain for the next 12+ seconds, but it will also fill itself back up! A naked Embermage won’t fill their entire mana ball in the duration of one charge, but you’re probably doing fine if you can fill your charge while constantly casting spells without depleting your mana completely.Ģ) You’re going to want to use something very powerful and mana heavy for when your charge is full.
#Torchlight 2 list of effects on target free
Once your charge reaches maximum, all if your skills are free to cast. So here are a couple hints about the Embermage’s charge:ġ) Don’t worry so much about mana. On the other hand, if your weapon DPS is HIGHER than expected for your level, your charge will fill rather quickly. If your weapon DPS is too low for your level, your charge will fill slowly. Because skill damage ALSO scale with your level, this should only be a problem (or boon!) to those using weapon DPS based skills. The amount of damage that you need to inflict to fill your charge bar scales with your level. Every Embermage should make sure they use it well. This makes Embermages very strong offensive characters. Once it reaches maximum, you enter a supercharged state for 12 seconds where all your skills are free to cast and do 25% extra damage. If you don’t deal damage for a while, the bar will start to rapidly decrease again. The charge bar at the bottom fills up as your character deals damage.
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Torchlight 2 Embermage Comprehensive Guide by FishofMuu